Check it out:
Topographic map of Martian surface
And: Same view - but wireframe mesh
I wrote a small application (which is rapidly growing) to convert the laser altimeter data NASA received from the Mars Observer into 3D topographic maps. I like the wire mesh one the best - because you can see the path the observer followed when it was gathering the data.
The data has a really high resolution. I'm using a small data file currently (128 mb) and the results are pretty good - but the high resolution files are about 8.3 gigabytes. 128 Mb isn't currently visible currently. Only a 1024x1024 grid is currently displayed (which is a very small portion of the total map). Anyway - without multi-texture mapping and antialiasing and other cool stuff I have yet to do - the graphics quality is about where we were in the early 90s. Still has a lovely retro 'The Last Starfighter' look to it though....
I'm open to suggestions about the name I should give this project =) =)
Topographic map of Martian surface
And: Same view - but wireframe mesh
I wrote a small application (which is rapidly growing) to convert the laser altimeter data NASA received from the Mars Observer into 3D topographic maps. I like the wire mesh one the best - because you can see the path the observer followed when it was gathering the data.
The data has a really high resolution. I'm using a small data file currently (128 mb) and the results are pretty good - but the high resolution files are about 8.3 gigabytes. 128 Mb isn't currently visible currently. Only a 1024x1024 grid is currently displayed (which is a very small portion of the total map). Anyway - without multi-texture mapping and antialiasing and other cool stuff I have yet to do - the graphics quality is about where we were in the early 90s. Still has a lovely retro 'The Last Starfighter' look to it though....
I'm open to suggestions about the name I should give this project =) =)
no subject
Date: 2007-02-10 06:52 pm (UTC)From:no subject
Date: 2007-02-10 09:42 pm (UTC)From:but i agree, the wire version is really pretty. i like it. is there any way to set it up so one can choose between them?
no subject
Date: 2007-02-11 07:06 am (UTC)From:Anyway....pretty good results for now. Now I have to create some more functions to map the surface to a sphere and do texture mapping and antialiasing.